How to add CSS signature to your iPhone ?
The previous hack was to change the Preferences Settings for jailbreaked iPhone. But I have a better approach for non-jailbreaked iPhone, and with custom picture email signature as well. It works for 2.x firmware.
This will be a new functionality for my app Touch Dial Emoji (version 2.0) in App Store.
See screenshots here
Monday, July 27, 2009
Sunday, July 12, 2009
How to build a single iPhone application support both 2.x and 3.0 at the same time
I asked Apple Technical Support on how to build an iPhone application that runs on iPhone OS 2.x and yet uses iPhone OS 3.0 features if they are available.
They replied with a solution called weak linking
What is weak linking as quoted from http://devworld.apple.com/documentation/MacOSX/Conceptual/BPFrameworks/Concepts/WeakLinking.html
When a symbol in a framework is defined as weakly linked, the symbol does not have to be present at runtime for a process to continue running. The static linker identifies a weakly linked symbol as such in any code module that references the symbol. The dynamic linker uses this same information at runtime to determine whether a process can continue running. If a weakly linked symbol is not present in the framework, the code module can continue to run as long as it does not reference the symbol. However, if the symbol is present, the code can use it normally.
Here's the basic steps:
1. Use the latest tools with the latest SDK.
2. In your project, set the IPHONEOS_DEPLOYMENT_TARGET build setting to the oldest OS you want to support (say iPhone OS 2.0). And use GCC 4.2
3. If you use frameworks that are not present on that older OS, set the frameworks to be weak imported. Do this using the Linked Libraries list in the General tab of the target info window.
if you use Makefile to build the app add this in linker flag
and add this key in Info.plist
This is how to test whether framework is available or not
4. For places where you use C-style imports that aren't present on older systems, check whether the import is present before using it.
5. If you use Objective-C methods that aren't present on older systems, use -respondsToSelector: to verify that the methods are present before calling them.
6. If you use Objective-C classes that aren't present on older systems, you can't just use the class directly. For example:
will cause your application to fail to launch on iPhone OS 2.x, even if you weak link to the framework. Rather, you have to do the following:
7. Test, test, test!
Updated:
There is sample source code for the Mail Composer in Developer site
http://developer.apple.com/iphone/library/samplecode/MailComposer/index.html
They replied with a solution called weak linking
What is weak linking as quoted from http://devworld.apple.com/documentation/MacOSX/Conceptual/BPFrameworks/Concepts/WeakLinking.html
When a symbol in a framework is defined as weakly linked, the symbol does not have to be present at runtime for a process to continue running. The static linker identifies a weakly linked symbol as such in any code module that references the symbol. The dynamic linker uses this same information at runtime to determine whether a process can continue running. If a weakly linked symbol is not present in the framework, the code module can continue to run as long as it does not reference the symbol. However, if the symbol is present, the code can use it normally.
Here's the basic steps:
1. Use the latest tools with the latest SDK.
2. In your project, set the IPHONEOS_DEPLOYMENT_TARGET build setting to the oldest OS you want to support (say iPhone OS 2.0). And use GCC 4.2
3. If you use frameworks that are not present on that older OS, set the frameworks to be weak imported. Do this using the Linked Libraries list in the General tab of the target info window.
if you use Makefile to build the app add this in linker flag
LDFLAGS += -weak_framework MessageUI
and add this key in Info.plist
<key>MinimumOSVersion</key>
<string>2.0</string>
This is how to test whether framework is available or not
#import <MessageUI/MessageUI.h>
#include <dlfcn.h>
if ( dlsym(RTLD_DEFAULT, "MFMailComposeErrorDomain") != NULL ) {
NSLog(@"%@", @"MessageUI framework is available");
NSLog(@"MFMailComposeErrorDomain = %@", MFMailComposeErrorDomain);
} else {
NSLog(@"%@", @"MessageUI framework is not available");
}
4. For places where you use C-style imports that aren't present on older systems, check whether the import is present before using it.
5. If you use Objective-C methods that aren't present on older systems, use -respondsToSelector: to verify that the methods are present before calling them.
if ( [[UIApplication sharedApplication] respondsToSelector:@selector(canOpenURL:)] ) {
if ( [[UIApplication sharedApplication] canOpenURL:[NSURL URLWithString:@"tel:996-1010"]] ) {
NSLog(@"%@", @"tel URL is supported");
} else {
NSLog(@"%@", @"tel URL is not supported");
}
} else {
NSLog(@"%@", @"-canOpenURL: not available");
}
6. If you use Objective-C classes that aren't present on older systems, you can't just use the class directly. For example:
obj = [[NSUndoManager alloc] init];
will cause your application to fail to launch on iPhone OS 2.x, even if you weak link to the framework. Rather, you have to do the following:
NSUndoManager undoManager;
Class cls;
cls = NSClassFromString(@"NSUndoManager");
if (cls != nil) {
undoManager = [[[cls alloc] init] autorelease];
NSLog(@"%@", @"NSUndoManager is available");
// This tests whether we have access to NSUndoManager's selectors.
[undoManager beginUndoGrouping];
[undoManager endUndoGrouping];
} else {
NSLog(@"%@", @"NSUndoManager not available");
}
undoManager = nil;
7. Test, test, test!
Updated:
There is sample source code for the Mail Composer in Developer site
http://developer.apple.com/iphone/library/samplecode/MailComposer/index.html
Sunday, July 5, 2009
How to compile command line utility for iPhone using XCode gcc
hello.c
compile hello.c
compile with framework
codesign in Mac, if you have developer or self-signed certificate (can't codesign it when in ssh session)
or you can codesign in iPhone, that is, send the binary to iPhone and then fake codesign it
This is how to use as (assembler) to compile hello.s to ARM thumb binary
.
.
.
echo 'main() { printf("Hello, world!\n"); }' > hello.c
compile hello.c
/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.0 -arch armv6 -mthumb -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.2.sdk -o hello hello.c
compile with framework
/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.0 -arch armv6 -mthumb -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.2.sdk -framework Foundation -framework CoreFoundation -lobjc -std=c99 main.m -o main
codesign in Mac, if you have developer or self-signed certificate (can't codesign it when in ssh session)
export CODESIGN_ALLOCATE=/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate; codesign -f -s "iPhone Developer" hello
or you can codesign in iPhone, that is, send the binary to iPhone and then fake codesign it
ldid -S hello
This is how to use as (assembler) to compile hello.s to ARM thumb binary
/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/as -arch armv6 hello.s -o hello
# GAS filename : hello.s
# use as to compile
# /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/as -arch armv6 hello.s -o hello
# use otool to disassemble
# otool -tv hello
.globl _main
.code 16
.thumb_func _main
_main:
push {r7, lr}
add r7, sp, #0
add r3, pc
mov ip, r3
mov r3, ip
mov r0, r3
pop {r7, pc}
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.
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