tag:blogger.com,1999:blog-6245963027152906987.post5632222207155307089..comments2024-02-16T15:04:59.095+08:00Comments on iPhone Software Development: Xcode Template for pwned iPhone device updated to version 3.5.2Unknownnoreply@blogger.comBlogger10125tag:blogger.com,1999:blog-6245963027152906987.post-42520933483393514902012-05-24T18:29:06.084+08:002012-05-24T18:29:06.084+08:00i got an error saying
cannot create extraction di...i got an error saying <br />cannot create extraction directory while unzippingAnonymoushttps://www.blogger.com/profile/11559316135650073930noreply@blogger.comtag:blogger.com,1999:blog-6245963027152906987.post-91111195800684743952010-02-11T20:03:41.926+08:002010-02-11T20:03:41.926+08:00Does someone know how one could create (if it'...Does someone know how one could create (if it's not already) the same Xcode c++ template tool but for iPhone0S3.x.x headers, instead of using the toolchain's ones ? Cause actully the c++ headers are already installed whitin Xcode. Thanks a lot<br /><br />ChristianAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-6245963027152906987.post-80971422540991448882009-03-19T14:08:00.000+08:002009-03-19T14:08:00.000+08:00Okay one more question.when I build and go in rele...Okay one more question.<BR/><BR/>when I build and go in release mode, the xcode status bar says it is in GDB mode. tried touching all the sources to force a rebuilt but no change in the GDB. <BR/><BR/>not sure if this is related to the GDB stauts or is just some problme in my code but after it installs, I get a black screen with the application running. After I exit this with the home button I then can restart the app.charliehttps://www.blogger.com/profile/11911321005558820134noreply@blogger.comtag:blogger.com,1999:blog-6245963027152906987.post-61991466084731634732009-03-19T13:47:00.000+08:002009-03-19T13:47:00.000+08:00update on my last post.I reinstalled mobileInstall...update on my last post.<BR/><BR/>I reinstalled mobileInstallation and started a new view project.<BR/><BR/>this time build and Go worked!<BR/><BR/>I do have a lesser problem now however. When I try to build & go my previous view app xcode gives a double alert box saying the application is already installed. <BR/><BR/>but when I look in /Applications on the iphone the aplication is not there. Is there some sort of registry that gets fouled up. I have tried restarting the iphone but the behaviour persits. How do I make it forget about this deleted app?charliehttps://www.blogger.com/profile/11911321005558820134noreply@blogger.comtag:blogger.com,1999:blog-6245963027152906987.post-69832437237206921622009-03-19T12:47:00.000+08:002009-03-19T12:47:00.000+08:00Can't get it to work. after build phase of a view...Can't get it to work. after build phase of a view project from pwn Applications I get two identical alert boxes from xcode that say<BR/>"ApplicationVerificationFailed"<BR/><BR/>my configuration is as follows:<BR/>1) ssh-keys id_rsa.pub is in /var/root/.ssh/authorizedkeys and I am able to ssh into the device via wifi without a password using this key.<BR/><BR/>2) I created a self-signed iPhone Pwn Developer code sign certificate. Xcode accepts this and build and signs the code without complaint.<BR/><BR/>3) I defined added two user defined keys in the project settings so that it now reads:<BR/><BR/>IPHONE_INSTALL_DIR = /Applications/tmp/<BR/>IPHONE_IP = 10.0.2.6<BR/>PROVISIONING_PROFILE_ALLOWED = NO<BR/>PROVISIONING_PROFILE_REQUIRED = NO<BR/><BR/>4) I made a directory /Applications/tmp on the iphone<BR/><BR/>5) I downloaded a free app from the app store, ran it, and restarted the phone.<BR/><BR/>6) other unrelated info: I am able to compile and run c code on the iphone and sign it with ldid. But I have not yet succeeded in transfering a built app to the iphone and getting it to appear on it's desktop.charliehttps://www.blogger.com/profile/11911321005558820134noreply@blogger.comtag:blogger.com,1999:blog-6245963027152906987.post-35596715427496630042008-11-11T15:59:00.000+08:002008-11-11T15:59:00.000+08:00Apple iPhone OS Application Signingdidn't help to ...Apple iPhone OS Application Signing<BR/><BR/>didn't help to me <BR/><BR/>I still get security policy errorAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-6245963027152906987.post-76443929211204991022008-10-27T11:42:00.000+08:002008-10-27T11:42:00.000+08:00Wow! by looking a bit more closely at your blog, I...Wow! by looking a bit more closely at your blog, I found the 'magic trick' I was looking for inside your template.<BR/><BR/>It was just a matter of adding the following two line at the end of the 'Info.plist' of the project.<BR/><I><BR/> <key>SignerIdentity</key><BR/> <string>Apple iPhone OS Application Signing</string><BR/></I><BR/><BR/>Now I'm able to 'Build and Go' the Apple's sample application.<BR/><BR/>Thank you very much.<BR/><BR/>Bye.Unknownhttps://www.blogger.com/profile/08463021284184193659noreply@blogger.comtag:blogger.com,1999:blog-6245963027152906987.post-21484120199106933202008-10-26T04:59:00.000+08:002008-10-26T04:59:00.000+08:00I tried the 'View-Based Application' template and ...I tried the 'View-Based Application' template and I was amaze to see my first running application on my IPod Touch after building it with XCode. Before, I<BR/>was always receiving the message <B>"Error from Debugger: Error lauching remoteprogram: security policy error."</B>.<BR/><BR/>Now, since my goal is to build in XCode the sample application 'BubbleLevel' from <BR/><A HREF="https://developer.apple.com/iphone/library/samplecode/BubbleLevel/index.html" REL="nofollow">Apple web<BR/>site</A>, I would like to know what magic trick is perform inside your profile to avoid<BR/>the error. My hope, is to apply the same modification to the sample project et<BR/>make it run on my iPod.<BR/><BR/>Here's what I got until now:<BR/><BR/>- An iPod Touch 2.1 pwned with MobileInstallation patched.<BR/>- A signing identity. I just follow the instruction on <A HREF="http://developer.apple.com/documentation/Security/Conceptual/CodeSigningGuide/Procedures/chapter_3_section_2.html#//apple_ref/doc/uid/TP40005929-CH4-SW1" REL="nofollow">Apple web site</A><BR/>- And finally, but not least, the modification mention in your other post<BR/><B>[Firmware 2.1] How to skip provisioning profile for iPhone SDK<BR/>when doing a 'Build an Go' in XCode.<BR/></B><BR/><BR/>Finaly, did I need to mention that here I'm just tring to avoid the 99$ tax fee to have the right to build and run an app on my iPod Touch.<BR/><BR/>Before using your profile, I was signing the app during build phase (Target> Add>New Build Phase>New run script build phase) with the following script:<BR/><BR/><I>platform=/Developer/Platforms/iPhoneOS.platform<BR/>allocate=${platform}/Developer/usr/bin/codesign_allocate<BR/>export CODESIGN_ALLOCATE=${allocate}<BR/>codesign -s "Bob" -f ${TARGET_BUILD_DIR}/${EXECUTABLE_FOLDER_PATH}/${EXECUTABLE_NAME}</I><BR/><BR/>But, unfortunatly, I didn't have any success with it.<BR/><BR/>Thank's for your help.<BR/>Bye.Unknownhttps://www.blogger.com/profile/08463021284184193659noreply@blogger.comtag:blogger.com,1999:blog-6245963027152906987.post-14348903571344256162008-09-21T19:11:00.000+08:002008-09-21T19:11:00.000+08:00links updatedlinks updatedjavacomhttps://www.blogger.com/profile/00183077168718830935noreply@blogger.comtag:blogger.com,1999:blog-6245963027152906987.post-39939476408235691292008-09-21T16:12:00.000+08:002008-09-21T16:12:00.000+08:00The link to download the tool chain template doesn...The link to download the tool chain template doesn't work (cocoatouchdev...). Could you provide another one please ?Anonymousnoreply@blogger.com