tag:blogger.com,1999:blog-6245963027152906987.post3488821189960125531..comments2024-02-16T15:04:59.095+08:00Comments on iPhone Software Development: XCode Template for cocos2dUnknownnoreply@blogger.comBlogger9125tag:blogger.com,1999:blog-6245963027152906987.post-39116784665134051952009-09-30T08:07:24.116+08:002009-09-30T08:07:24.116+08:00Hi
Do you have the Makefile for SDK 3.0 or it is w...Hi<br />Do you have the Makefile for SDK 3.0 or it is working for iphone 3.0.1 or later?<br /><br />I can successfully compiled the existing code and copy to iphone, but when I launch it, it quit immediately<br />Please adviceAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-6245963027152906987.post-31342607802691767342009-09-01T02:27:57.764+08:002009-09-01T02:27:57.764+08:00XCode Template for cocos2d 0.8.1 with makefile and...XCode Template for cocos2d 0.8.1 with makefile and ldid fake codeign<br /><br /><br />Note : i can compile the project using xcode 3.1.3 sdk3.0 without errors<br />Note : to copile without xcode<br />cd __theproject__<br />(1) you need to change the IPHONE_IP in the Makefile<br />(2) make install_respring<br />(3) make<br />(4) make install<br />Note : the project .... http://rapidshare.com/files/273805808/cocos2dTest.zip.html<br /><br />i'am trying to compile the template provided with cocos2d-iphone0.8.1 without the apple account($99) using the makefile and ldid fake codeign but when i use make i get the following error<br /><br />In file included from /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/System/Library/Frameworks/CoreFoundation.framework/Headers/CFBase.h:47,<br />from /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/System/Library/Frameworks/CoreFoundation.framework/Headers/CoreFoundation.h:38,<br />from /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/System/Library/Frameworks/Foundation.framework/Headers/Foundation.h:6,<br />from /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/System/Library/Frameworks/UIKit.framework/Headers/UIAccelerometer.h:8,<br />from /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/System/Library/Frameworks/UIKit.framework/Headers/UIKit.h:9,<br />from cocos2d/Support/ZipUtils.m:21:<br />/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/include/MacTypes.h:667: error: redefinition of typedef ‘Byte’<br />/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/include/zconf.h:261: error: previous declaration of ‘Byte’ was here<br />make: *** [cocos2d/Support/ZipUtils.o] Error 1<br /><br />any help pleaseemdonoreply@blogger.comtag:blogger.com,1999:blog-6245963027152906987.post-10038010138269457762009-05-28T07:41:46.958+08:002009-05-28T07:41:46.958+08:00Do you know how to get around codesigning on the 3...Do you know how to get around codesigning on the 3.0 SDK? I've tried the method you posted above, along with some extra steps I had to do when I did 2.0 but haven't been able to get it to work.Unknownhttps://www.blogger.com/profile/10850485637524255353noreply@blogger.comtag:blogger.com,1999:blog-6245963027152906987.post-30349399631754034122009-03-14T13:37:00.000+08:002009-03-14T13:37:00.000+08:00You just do these (if you did not have official de...You just do these (if you did not have official developer certificate)<BR/><BR/>1) Do the skip provisioning profile in XCode see here<BR/>iPhone sdk 2.2.1<BR/>http://iphonesdkdev.blogspot.com/2009/01/how-to-skip-provisioning-profile-for.html<BR/><BR/>iPhone sdk 2.2<BR/>http://iphonesdkdev.blogspot.com/2008/11/how-to-skip-provisioning-profile-for.html<BR/><BR/>2)add the followings to the 'Info.plist' of the project created under cocos2d.<BR/><BR/><key>SignerIdentity</key><BR/><string>Apple iPhone OS Application Signing</string><BR/><BR/>3) Use the "iPhone Pwned Developer" to codesign and build & go in XCodejavacomhttps://www.blogger.com/profile/00183077168718830935noreply@blogger.comtag:blogger.com,1999:blog-6245963027152906987.post-86707956810466419462009-03-14T06:43:00.000+08:002009-03-14T06:43:00.000+08:00Is there anyway to combine these templates with th...Is there anyway to combine these templates with the "iPhone Pwned Developer" templates so that I can debug on an unlocked iphone? I can do it using your other templates, but I'm not sure what to do to make this one work.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6245963027152906987.post-64643633870396419612009-02-23T09:59:00.000+08:002009-02-23T09:59:00.000+08:00that was fast. thanks!that was fast. thanks!slumlordhttps://www.blogger.com/profile/16184351625000558106noreply@blogger.comtag:blogger.com,1999:blog-6245963027152906987.post-50311990799499016482009-02-22T03:04:00.000+08:002009-02-22T03:04:00.000+08:00New template for 0.7, herehttp://groups.google.com...New template for 0.7, here<BR/><BR/>http://groups.google.com/group/cocos2d-iphone-discuss/browse_frm/thread/6a78c44ee2efbc48Pablohttps://www.blogger.com/profile/15335822238186032514noreply@blogger.comtag:blogger.com,1999:blog-6245963027152906987.post-77510353166999661002009-02-03T01:51:00.000+08:002009-02-03T01:51:00.000+08:00Thanks much, very helpful.What's the process once ...Thanks much, very helpful.<BR/><BR/>What's the process once a new version of cocos2d is released to update the template as well as any existing projects?<BR/><BR/>Thanks in advance!<BR/><BR/>John Muchow<BR/>http://iPhoneDeveloperTips.comAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-6245963027152906987.post-31538947913726780612009-01-20T20:50:00.000+08:002009-01-20T20:50:00.000+08:00thanks mate, very helpful!thanks mate, very helpful!Anonymousnoreply@blogger.com